


So first thing I want to do is I want to create a material. Now, Substance was created a while back, actually, and works really great with Maya software materials, but I want to show you how to use it with Arnold, because Arnold is how we are going to be rendering in Maya. Go to Windows Settings/Preferences Plug-in Manager. Now, I'm going to go ahead and do this in the Hypershade window. If the Arnold render utility isnt available in Maya it needs adding as a Plug-In. Now that it's loaded, let's go ahead and take a look at how this works. Now, I want to check to make sure it's loaded, and if you want to use it all the time, go ahead and turn on Auto Load. First thing we need to do is make sure the plugin is turned on, so I'm going to go into Windows, Settings Preferences, Plugin Manager, and scroll down until I see Substance.mll. Photoshop- or After Effects-like programs), or try your luck with adding Atmospheric Volume to your scene Haibara-k 2 yr. You either have to apply a glare effect in post-processing (i.e. So it is a plugin, and it's not normally turned on, so a lot of people don't know about it. If you’re working with Arnold, an emissive material won't give off glare on its own. Now, Substance is a way to parametrically create materials and textures for your Maya scenes. Hi, I'm George Maestri, and today we're going to take a look at Substance for Maya.
